Type: Verbal
School:Spirit
Range: 20’
Incantation: “The Spirits banish thee from this place”
Materials: None
Effects: Target Insubstantial player must return to their base where their Insubstantial State Immediately ends.
Type: Enchantment
School: Protection
Range: Touch: Others
Incantation: “I enchant thee against wounds” x3
Materials: White Strip
Effects: Resistant to Wounds. Does not count towards a players Enchantment limit.
Type: Neutral
School: Neutral
Range:
Incantation: None
Materials: None
Effects: May wield a Small shield.
Type: Neutral
School: Neutral
Range:
Incantation: None
Materials: None
Effects: May wield one short weapon at a time for each instance purchased (but may carry extras).
Type: Neutral
School: Neutral
Range:
Incantation: None
Materials: None
Effects: A single per-life Verbal purchased becomes Charge x5 in addition to the normal frequency. OR a single per-refresh Verbal purchased becomes Charge x10 in addition to the normal frequency. This Verbal must be determined before the game begins and cannot be changed.
Type: Enchantment
School: Protection
Range: Touch: Others
Incantation: “I enchant thee with Harden” x3
Materials: White Strip
Effects: Bearers weapons or shield may only be destroyed by Magic Balls/Verbals which destroy objects e.g. Fireball or Pyrotechnics.
Type: Verbal
School:Spirit
Range: Touch
Incantation: “Sword Cut, spear stab, mace smash, arrow jab,
Let the white light of healing descend on thee.
Let the white light of healing stop thy spilling blood.
Let the white light of healing mend thy bones.
Let the white light of healing close thy wounds.
Let the white light of healing restore thy vigor.
The white light of healing hath healed thee.”
Materials: None
Effects: Target player heals a Wound.
Type: Verbal
School: Sorcery
Range: Touch
Incantation: “From thy bindings thou art released” x5
Materials: None
Effects: A single ongoing effect or State is removed from the target. Casters choice.
Type: Enchantment
School: Protection
Range: Touch: Others
Incantation: “I enchant thee with this blessing” x3
Materials: White Strip
Effects: Effects: Bearer becomes Resistant to one of the following Schools: Death, Flame, Subdual, Command, Sorcery. School is chosen at the time of casting. Does not count towards a players Enchantment limit, may not be worn with any other Enchantments from the Protection School.
Type: Magic Ball
School: Subdual
Range: Ball
Incantation: “The strength of earth is mine to evoke” x3
Materials: Brown Magic Ball
Effects: Target is Stopped for 60 seconds. Engulfing.
Type: Neutral
School: Neutral
Range:
Incantation: None
Materials: None
Effects: May wield one hinged weapon at a time for each instance purchased (but may carry extras).
Type: Verbal
School: Sorcery
Range: 20'
Incantation: “From all thine afflictions thou art released” x2
Materials: None
Effects: All ongoing effects and States are removed from the target. The caster may choose to leave some States or effects in place.
Type: Verbal
School: Command
Range: 20'
Incantation: “I command thee to stop” x3
Materials: None
Effects: Target player becomes Stopped for 30 seconds.
Type: Meta-Magic
School: Neutral
Range:
Incantation: “None”
Materials: None
Effects: May be used to instantly Charge a single magic by stating the name of the magic.
Type: Verbal
School: Spirit
Range: 20'
Incantation: “The spirits lay a curse on thee.” x3
Materials: None
Effects: May only target dead players. Player is Cursed. Any Enchantments on the player are removed.
Type: Verbal
School: Sorcery
Range: 20'
Incantation: “My power shoves thee” x3
Materials: None
Effects: Target player is moved back 20’ in a straight line away from the caster. Works on Stopped players.
Type: Verbal
School: Spirit
Range: 50'
Incantation: “I summon thy corpse” x5
Materials: None
Effects: Target dead player may choose to go to the caster and then counts as though they had not moved from where they died. May be used on a dead player who has not moved from where they died or who is at their respawn.
Type: Enchantment
School: Protection
Range: Touch: Others
Incantation: “I enchant thee with this protection” x3
Materials: White Strip
Effects: Effects: Bearer becomes Immune to one of the following Schools: Death, Flame, Subdual, Command, Sorcery. School is chosen at the time of casting.
Type: Verbal
School: Command
Range: 20'
Incantation: “I command thee to retreat into the aether” x3
Materials: None
Effects: Target player becomes Insubstantial for 30 seconds.
Type: Neutral
School: Neutral
Range:
Incantation: None
Materials: None
Effects: May wield up to a medium shield.
Type: Meta-Magic
School: Neutral
Range:
Incantation: “Extension”
Materials: None
Effects: Verbal becomes 50’. Only works on Verbals with a range of 20’.
Type: Enchantment
School: Protection
Range: Touch: Others
Incantation: “I enchant thee with Greater Harden” x3
Materials: White Strip
Effects: Shields and weapons wielded by the player are affected as per Harden. May only be cast on a player.
Type: Magic Ball
School: Subdual
Range: Ball
Incantation: “The strength of ice is mine to evoke” x3
Materials: White Magic Ball
Effects: Target player becomes Frozen for 60 seconds. Engulfing.
Type: Verbal
School: Sorcery
Range: Touch
Incantation: “I make this item whole again” x5
Materials: None
Effects: Destroyed item is repaired, or one point of armor in one location is repaired.
Type: Verbal
School: Spirit
Range: Touch
Incantation: “Sword Cut, spear stab, mace smash, arrow jab,
Let the white light of healing descend on thee.
Let the white light of healing stop thy spilling blood.
Let the white light of healing mend thy bones.
Let the white light of healing close thy wounds.
Let the white light of healing restore thy vigor.
The white light of healing hath resurrected thee.”
Materials: None
Effects: Target Dead player who has not moved from where they died is returned to life. Non-Persistent Enchantments on the player are removed before the player returns to life. Any Wounds on the player are healed.
Type: Enchantment
School: Death
Range: Touch: Others
Incantation: “Flesh rots, bones break, skulls sigh, spirits take
let the power of my will descend on thee
let the power of my will restore thy spirit
let the power of my will knit thy corpse
let the power of my will give thee direction
let the power of my will cheat thy death
by the power of my will, arise my minion!”
Materials: Yellow Strip
Effects: Bearer does not die or respawn as normal.
1. Bearer is Cursed, Fragile, and Suppressed.
2. When the bearer would normally die, they instead become Insubstantial, remove all Wounds, and must return to the caster as soon as possible. Insubstantial players may not move more than 10’ from the caster and may not speak. The caster may touch the player and then Incant “Rise and fight again” x10 to end this Insubstantial State so long as no living enemies are within 10’ of the bearer.
3. If this Enchantment's Insubstantial is removed from the Bearer in any other manner than outlined in item 3 (or prevented entirely) this Enchantment is removed.
4. If the caster dies, this Enchantment is removed the next time the bearer returns to the caster.
5. If the Enchantment is removed, the bearer dies.
6. For the duration of the Enchantment, the bearer may treat the caster as a base for the purposes of the effects which require the bearer to go to their base.
7. Dead players who have not moved from where they died may be targeted by Undead Minion and are immediately returned to life with all Wounds removed and the Insubstantial State applied.
Type: Enchantment
School: Protection
Range: Touch: Others
Incantation: “I enchant thee against all harm” x3
Materials: White Strip
Effects: Resistant to all effects from the next source which would inflict a Wound, Death, State, or other negative effect. Does not trigger against effects cast by the player.
Type: Enchantment
School: Protection
Range: Self
Incantation: “Circle of Protection” x3
Materials: No strip required.
Effects: The caster and up to five willing players in physical contact with the caster become Insubstantial. The caster may end Circle of Protection at any time by ending their Insubstantial State with the standard Incantation. If the caster stops being Insubstantial by any means, the Enchantment ends. Players under the effect of Circle of Protection may use magic and abilities on players under the effect of the same Circle of Protection as though they were not Insubstantial.
Type: Verbal
School:Spirit
Range: Touch
Incantation: “By the grace of the divine thou art healed” x5
Materials: None
Effects: All wounds are healed. Ignores the Cursed State.
Type: Enchantment
School: Protection
Range: Touch: Others
Incantation: “This shield shall neither break or bend” x3
Materials: White Strip
Effects: Shield wielded by the player cannot be destroyed. Engulfing effects hitting the shield are ignored.
Type: Enchantment
School: Protection
Range: Touch: Others
Incantation: “I enchant thee with Protection from Projectiles” x3
Materials: White Strip
Effects: Bearer is unaffected by ammunition, thrown javelins, rocks, and throwing weapons. Engulfing effects from those objects, such as Pinning Arrow, do not affect the player.
Type: Meta-Magic
School: Neutral
Range:
Incantation: “Swift”
Materials: None
Effects: Magic and abilities require only a single iteration of the incantation.For multi-line Incantations use the last line.
Type: Verbal
School: Sorcery
Range: Touch
Incantation: “I travel through the aether” x5
Materials: None
Effects: Target willing player becomes Insubstantial and moves directly to a chosen location chosen by the caster at the time of casting. This must be a fixed location (not relative to a player or to a moveable object). Upon arrival, they must immediately end the effect as per Insubstantial.
Type: Magic Ball
School: Subdual
Range: Ball
Incantation: “The strength of aether is mine to evoke” x3
Materials: Green Magic Ball
Effects: Target is Stunned for 60 seconds. Ignores armor.
Type: Meta-Magic
School: Neutral
Range:
Incantation: “Ambulant”
Materials: None
Effects: An incantation may be said while moving. May be cast while moving.
Type: Enchantment
School: Protection
Range: Touch: Others
Incantation: “I enchant thy person, arms, and armor” x3
Materials: White Strip
Effects: Resistant to all effects from the next source which would inflict a Wound, Death, State, or negatively affect them or their carried or worn equipment. Does not trigger against effects cast by the player.
Type: Verbal
School: Sorcery
Range: 20'
Incantation: “By my power I dispel that magic” x3
Materials: None
Effects: All Enchantments on target are removed.
Type: Enchantment
School: Protection
Range: Touch: Others
Incantation: “A distant magic has no hold upon thy now enlightened soul” x3
Materials: White Strip
Effects: Player is unaffected by Verbal magic used at a Range greater than Touch.
Type: Verbal
School:Spirit
Range: Touch
Incantation: “By the grace of the divine thou art resurrected” x5
Materials: None
Effects: Target Dead player who has not moved from where they died is returned to life. Enchantments on the player are retained. Any wounds on the player are healed. Works regardless of any States on the target.
Type: Enchantment
School: Death
Range: Touch: Others
Incantation: “Flesh rots, bones break, skulls sigh, spirits take
let the power of my will descend on thee
let the power of my will restore thy spirit
let the power of my will knit thy corpse
let the power of my will give thee direction
let the power of my will cheat thy death
by the power of my will, arise my greater minion!”
Materials: Yellow Strip
Effects: Bearer does not die or respawn as normal.
1. Bearer is Cursed and Suppressed.
2. When the bearer would normally die, they instead become Insubstantial, remove all Wounds, and must return to the caster as soon as possible. Insubstantial players may not move more than 10’ from the caster and may not speak. The caster may touch the player and then Incant “Rise and fight again” x5 to end this Insubstantial State so long as no living enemies are within 10’ of the bearer.
3. If this Enchantment's Insubstantial is removed from the Bearer in any other manner than outlined in item 3 (or prevented entirely) this Enchantment is removed.
4. If the caster dies, this Enchantment is removed the next time the bearer returns to the caster.
5. If the Enchantment is removed, the bearer dies.
6. For the duration of the Enchantment, the bearer may treat the caster as a base for the purposes of the effects which require the bearer to go to their base.
7. Dead players who have not moved from where they died may be targeted by Greater Undead Minion and are immediately returned to life with all Wounds removed and the Insubstantial State applied.
Type: Verbal
School: Death
Range: Touch
Incantation: “Steal Life”
Materials: None
Effects: Caster may heal a Wound or instantly Charge an ability.
Type: Enchantment
School: Protection
Range: Touch: Others
Incantation: “May this armor protect you from all forms of harm.
May the flames of the fire not burn you.
May the bolts from the heavens not strike you.
May the arrows of your enemies not pierce you.
May this armor protect you from all forms of harm.”
Materials: White Strip
Effects: The effects of a Magic Ball, projectile weapon, or melee weapon which just struck armor worn by the player are ignored, even if the object would not otherwise affect the armor.
The armor loses one point of value in the location struck.
This effect will not trigger if the armor has no points left in the location struck.
Ancestral Armor is not expended after use and will continue to provide protection until removed with Dispel Magic or similar magic or abilities.
Type: Enchantment
School: Spirit
Range: Self
Incantation: “Let the powers of healing flow through me” x3
Materials: 5 Yellow Strips
Effects: Caster may Heal a player by touching them, stating “I grant thee healing”. Bearer must remove an Enchantment strip after each use of Heal.
Type: Archetype
School: Neutral
Range:
Incantation: None
Materials: None
Effects: All magic purchased in the Death School becomes Charge x3. You may have a combined total of five active Greater Undead Minion and Undead Minion Enchantments.
Type: Meta-Magic
School: Neutral
Range:
Incantation: “Persistant”
Materials: None
Effects: Enchantment returns with the user after respawning until it has been otherwise removed.
Type: Enchantment
School: Protection
Range: Touch: Others
Incantation: “May the tears of the phoenix wash over thee” x3
Materials: Two White Strip
Effects: Enchanted player does not die as normal. When the player would otherwise die they instead remove a strip and become Frozen for 30 seconds. When the Frozen State is ended the bearer has:
1. All Wounds removed
2. All States removed that are removed by Death or Respawning.
3. All ongoing effects with a timer are expired.
4. All of their carried or worn equipment is fully repaired.
5. All other enchantments, except those which are Persistent, are removed.
Additionally Phoenix Tears allows you to wear an extra Enchantment from the Protection School. This extra enchantment is considered Persistent as long as Phoenix Tears is present. The additional Enchantment is not removed once Phoenix Tears is removed.
Type: Archetype
School: Neutral
Range:
Incantation: None
Materials: None
Effects: Meta-magic may only be used on Spirit magics. All Meta-Magics purchased become 1/Life Charge x3. Heal costs zero points.
Type: Enchantment
School: Protection
Range: Touch: Others
Incantation: “I enchant thee with protection from magic” x3
Materials: White Strip
Effects: Bearer is unaffected by magic from any school. Upon death the player is Cursed.
Type: Verbal
School: Sorcery
Range: 20'
Incantation: “By the power of white light I stun thee” x3
Materials: None
Effects: Target player is Stunned for 30 seconds.
Type: Archetype
School: Neutral
Range:
Incantation: None
Materials: None
Effects: Each Enchantment purchased in the Protection School gives double the uses. Example: 1/Life Charge x3 becomes 2/life Charge x3 2/life becomes 4/life.