Type: Enchantment
School: Protection
Range: Touch: Others
Incantation: “I enchant thee with barkskin” x3
Materials: White Strip
Effects: Bearer gains one point of Magic Armor.
Type: Magic Ball
School: Subdual
Range: Ball
Incantation: “The strength of earth is mine to evoke” x3
Materials: Brown Magic Ball
Effects: Target is Stopped for 60 seconds. Engulfing.
Type: Neutral
School: Neutral
Range:
Incantation: None
Materials: None
Effects: May wield one short weapon at a time for each instance purchased (but may carry extras).
Type: Neutral
School: Neutral
Range:
Incantation: None
Materials: None
Effects: A single per-life Verbal purchased becomes Charge x5 in addition to the normal frequency. OR a single per-refresh Verbal purchased becomes Charge x10 in addition to the normal frequency. This Verbal must be determined before the game begins and cannot be changed.
Type: Verbal
School: Flame
Range: 20'
Incantation: “I call upon flame to heat that [type of weapon]” x3
Materials: None
Effects: Target weapon may not be wielded for 30 seconds. Players who are Immune to Flame may continue to wield the weapon.
Type: Enchantment
School: Protection
Range: Touch: Others
Incantation: “I enchant thee with Imbued Armor” x3
Materials: White Strip
Effects: All armor worn by the bearer gains a +1 modifier. This modifier may allow the armor to exceed the maximum value for its type, up to the bearer’s class maximum.
Type: Verbal
School: Sorcery
Range: Touch
Incantation: “I make this item whole again” x5
Materials: None
Effects: Destroyed item is repaired, or one point of armor in one location is repaired.
Type: Enchantment
School: Death
Range: Self: Touch
Incantation: “The mists of corrosion surround thee” x3
Materials: Three Red Strips
Effects: Bearer may cast Destroy Armor by announcing “
Type: Neutral
School: Neutral
Range:
Incantation: None
Materials: None
Effects: May wield a Small shield.
Type: Enchantment
School: Protection
Range: Touch:Others
Incantation: “I grant thee a gift of the earth” x3
Materials: White Strip
Effects: Bearer gains two points of magic armor and is affected as per Greater Harden. Bearer is Suppressed.
Type: Verbal
School:Spirit
Range: Touch
Incantation: “Sword Cut, spear stab, mace smash, arrow jab,
Let the white light of healing descend on thee.
Let the white light of healing stop thy spilling blood.
Let the white light of healing mend thy bones.
Let the white light of healing close thy wounds.
Let the white light of healing restore thy vigor.
The white light of healing hath healed thee.”
Materials: None
Effects: Target player heals a Wound.
Type: Magic Ball
School: Subdual
Range: Ball
Incantation: “The strength of ice is mine to evoke” x3
Materials: White Magic Ball
Effects: Target player becomes Frozen for 60 seconds. Engulfing.
Type: Meta-Magic
School: Neutral
Range:
Incantation: “None”
Materials: None
Effects: May be used to instantly Charge a single magic by stating the name of the magic.
Type: Enchantment
School: Death
Range: Touch: Others
Incantation: “I coat these weapons with a deadly poison” x 2
Materials: Red Strip
Effects: The next Wound dealt by the bearer in melee is Wounds Kill.
Type: Verbal
School: Sorcery
Range: Touch
Incantation: “From thy bindings thou art released” x5
Materials: None
Effects: A single ongoing effect or State is removed from the target. Casters choice.
Type: Verbal
School: Protection
Range: self
Incantation: “I take the form of stone”
Materials: None
Effects: Caster is Frozen. May end this State at any time by saying “the earth release me.”
Type: Enchantment
School: Sorcery
Range: Touch:Others
Incantation: “I enchant thee with attune” x3
Materials: Yellow Strip
Effects: May wear an additional Enchantment. Attuned does not count towards the bearer’s Enchantment limit.
Type: Enchantment
School: Sorcery
Range: Touch:Others
Incantation: “I enchant thee with the strength of the bear” x3
Materials: Red Strip
Effects: Bearer's melee weapons are Shield Crushing.
Type: Verbal
School: Sorcery
Range: 20'
Incantation: “By my power I dispel that magic” x3
Materials: None
Effects: All Enchantments on target are removed.
Type: Meta-Magic
School: Neutral
Range:
Incantation: “Extension”
Materials: None
Effects: Verbal becomes 50’. Only works on Verbals with a range of 20’.
Type: Enchantment
School: Flame
Range: Touch:Others
Incantation: “I grant thee a gift of the Fire” x3
Materials: Red Strip and White Strip
Effects: Bearer is Immune to Flame and gains Heat Weapon 1/Refresh Charge x3.
Type: Verbal
School: Sorcery
Range: Touch
Incantation: “Return this object name to its former glory” x5
Materials: None
Effects: Will repair a destroyed item or restore all armor points in one location.
Type: Verbal
School: Sorcery
Range: 20'
Incantation: “My power makes thee frozen” x3
Materials: None
Effects: Target player becomes Frozen for 30 seconds.
Type: Enchantment
School: Spirit
Range: Touch:Others
Incantation: “I grant thee the power of regeneration” x3
Materials: Yellow strip
Effects: Bearer gains Heal (self-only) Unlimited (Swift).
Type: Enchantment
School: Protection
Range: Touch:Others
Incantation: “May nature protect thee from all forms of attack” x3
Materials: White Strip
Effects: Bearer gains 2 points of Magic Armor affected as per Ancestral Armor.
Type: Neutral
School: Neutral
Range:
Incantation: None
Materials: None
Effects: May wield one long weapon at a time for each instance purchased (but may carry extras).
Type: Enchantment
School: Flame
Range: Touch:Others
Incantation: “The element of fire shall infuse your weapons” x3
Materials: Red Strip and White Strip
Effects: Bearer’s melee weapons are Armor Breaking and Shield Crushing. Bearer and weapons they hold are Immune to Flame.
Type: Magic Ball
School: Sorcery
Range: Ball
Incantation: “Forcebolt” x3
Materials: Blue Magic Ball
Effects: Force Bolt will have one of the following effects on the object first struck:
1. A weapon hit is destroyed
2. Armor hit with Armor Points remaining is subject to Armor Breaking.
3. A player hit receives a Wound to that hit location.
Type: Enchantment
School: Sorcery
Range: Touch:Others
Incantation: “I grant thee a gift of the Water” x3
Materials: White Strip and Yellow Strip
Effects: Bearer gains one point of magic armor and Heal (self only) unlimited
Type: Enchantment
School: Sorcery
Range: Touch:Others
Incantation: “From earth and clay I form thee” x3
Materials: White strip and Red strip
Effects: Bearer is Immune to Death (School). Bearer is Cursed. Bearer can remove a Wound via Mend. Bearer may use the caster as an alternate respawn point while the caster is alive. Bearer may treat the caster as a base for the purposes of the effects which require the teammate to go to their base. Non-magical armor worn affected as per Imbue Armor. All Enchantments worn by the Bearer, including Golem, are Persistent while Golem is worn.
Type: Enchantment
School: Death
Range: Touch:Others
Incantation: “Stalked in the forest, too close to hide, I’ll be upon thee by the moonlight side” x3
Materials: Red Strip and White Strip
Effects: Bearer gains two points of magic armor. Bearer’s melee weapons are Shield Crushing. Bearer is Immune to Command.
Type: Meta-Magic
School: Neutral
Range:
Incantation: “Swift”
Materials: None
Effects: Magic and abilities require only a single iteration of the incantation.For multi-line Incantations use the last line.
Type: Verbal
School: Sorcery
Range: Touch
Incantation: “I travel through the aether” x5
Materials: None
Effects: Target willing player becomes Insubstantial and moves directly to a chosen location chosen by the caster at the time of casting. This must be a fixed location (not relative to a player or to a moveable object). Upon arrival, they must immediately end the effect as per Insubstantial.
Type: Meta-Magic
School: Neutral
Range:
Incantation: “Ambulant”
Materials: None
Effects: An incantation may be said while moving. May be cast while moving.
Type: Neutral
School: Neutral
Range:
Incantation: None
Materials: None
Effects: May wield one great weapon at a time for each instance purchased (but may carry extras).
Type: Enchantment
School: Sorcery
Range: Touch:Others
Incantation: “I enchant thee with essence graft” x3
Materials: Yellow Strip
Effects: Bearer may wear up to three additional Enchantments. Essence Graft does not count towards the bearer’s Enchantment limit.
Type: Enchantment
School: Protection
Range: Touch:Others
Incantation: “I grant thee a gift of the air” x3
Materials: White Strip
Effects: The effects of a melee weapon or projectile weapon which just struck the bearer are ignored, instead the bearer announces “Gift of Air” and becomes Insubstantial.If the bearer is wearing armor it is affected as normal in addition to triggering Gift of Air. Bearer may choose to return directly to their base immediately after Gift of Air activates. Melee weapons with the Armor Breaking, Armor Destroying, Shield Crushing, or Shield Destroying Special Effects will affect the bearer as normal and do not trigger Gift of Air.
Type: Enchantment
School: Spirit
Range: Self
Incantation: “Let all those who oppose the hive feel the wrath of the swarm” x3
Materials: Yellow Strip
Effects: Bearer is Stopped. Any player on the bearer’s team may use the bearer as their respawn point as per the normal game rules. Players respawning at the caster do so by announcing “My life for the swarm.” Players on the bearer’s team may treat the bearer as a base for the purposes of the effects which require the teammate to go to their base.
Type: Enchantment
School: Protection
Range: Touch:Others
Incantation: “I enchant thee with Ironskin” x3
Materials: White Strip
Effects: Bearer is Immune to Flame and gains two points Magic Armor affected as per Ancestral Armor.
Type: Enchantment
School: Death
Range: Touch:Others
Incantation: “Thou shalt secrete poison from thy venomous glands” x3
Materials: Red Strip
Effects: Bearer gains self-only Poison (ex) 1/Refresh Charge x3
Type: Verbal
School: Spirit
Range: Touch
Incantation: “Sword Cut, spear stab, mace smash, arrow jab,
Let the white light of healing descend on thee.
Let the white light of healing stop thy spilling blood.
Let the white light of healing mend thy bones.
Let the white light of healing close thy wounds.
Let the white light of healing restore thy vigor.
The white light of healing hath resurrected thee.”
Materials: None
Effects: Target Dead player who has not moved from where they died is returned to life. Non-Persistent Enchantments on the player are removed before the player returns to life. Any Wounds on the player are healed.
Type: Enchantment
School: Protection
Range: Touch:Others
Incantation: “The blood of the trolls sustains thee” x3
Materials: Three White strips
Effects: Enchanted player does not die as normal. When the player would otherwise die they instead ignore the triggering effect as though it had not occurred, remove a strip, and become Frozen for 30 seconds. The bearer is treated as though they have the effects of Regeneration in addition to the above
Type: Archetype
School: Neutral
Range:
Incantation: None
Materials: None
Effects: All the casters Enchantments of level 4 and below are now range Self instead of their previous range. Does not apply to Golem.
Type: Verbal
School: Flame
Range: 20'
Incantation: “I call lightning's flame to strike thee” x3
Materials: None
Effects: Target Player Dies
Type: Enchantment
School: Death
Range: Touch: Others
Incantation: “I enchant thee to slay all foes” x3
Materials: Red Strip
Effects: Melee weapons wielded by the bearer are Wounds Kill.
Type: Enchantment
School: Sorcery
Range: Self
Incantation: “I shall restore the balance” x3
Materials: 5 Red Strips
Effects: Bearer may cast Dispel Magic by announcing “
Type: Archetype
School: Neutral
Range:
Incantation: None
Materials: None
Effects: The cost of all available Equipment is reduced to zero points. May use bows so long as a shield is not carried. The cost of all Enchantments is doubled.
Type: Enchantment
School: Command
Range: Self
Incantation: “I shall restore the balance” x3
Materials: 3 Red Strips
Effects: Bearer may cast Hold Person by announcing “[Player] stop at my command.” Bearer must remove an Enchantment strip after each use of Hold Person.
Type: Archetype
School: Neutral
Range:
Incantation: None
Materials: None
Effects: Effects: Each Enchantment purchased gives double the uses. Example: 1/Life Charge x3 becomes 2/life Charge x3 2/life becomes 4/life.
Type: Verbal
School: Sorcery
Range: Touch
Incantation: “Spedoinkle”
Materials: None
Effects: All equipment carried by target player is repaired.All armor worn by target player is restored to full value.